COURSEWORK
An archive featuring the large majority of my undergraduate student work under the Entertainment Design Bachelors of Science program at ArtCenter College of Design in Pasadena, California.
*Page & Site is currently a work in progress - experience is designed for desktop and not optimized for mobile platforms. Thank you for understanding!
2021
Game Design for Themed Ent.
Justin Finuliar, Fernando Olmedo
Design Adaptation
Ricardo Delgado
VR Concepts
Patrick Hannenberger
Character Design
Johnson Truong, Hong Ly
Dramatic Narrative
Ricardo Delgado
2020
Originality in Design
Shannon Jeffries
Entertainment Graphics
Jeff Kelly
Color Theory
Evgeni Tomov
Vehicles & Props
Brendan Krause
Stylization 2
Michael Humphries
Various H&S Work
Multiple Instructors
Painting 3
Justin Pichetrungsi
Costume Design
Justine Parish
Painting 2
James Salvati
Advanced 3D
Sukru Gilman
2019
Stylization 1
Kirsten Kawamura
Concept 3
Juan Manuel Gutierrez
Graphic Concepts
Cheri Gray
Intro to 3D
JC Cornwell & Stan Seo
Figure Rendering
Bob Kato
Painting 1
Richard Houston
Animal Anatomy
Amisha Gadani
Analytical Anatomy
Rey Bustos
ACCD ENT Design Re-Admission Portfolio, 2018
ArtCenter
College of Design
2011-2012
Coursework from my first two years as an Entertainment Design student at ArtCenter College of Design in Pasadena before dropping out and returning in 2019.
Since then, the curriculum has undergone quite a few changes, including adding an animation and game track, yet the withstanding concept track retains some of the core tenets from the original program. The biggest difference, however, between past and current, is that the focus has now shifted towards an emphasis on visually emotional storytelling, whereas before industrial design sensibilities and practices were at the forefront for providing practicality and context.
SP/FA 2012
SP/SU/FA 2011
ACCD ENT Design Admission Portfolio, 2011
ACX Teens
/ Saturday High
2007-2008
Early student work from ArtCenter’s Saturday High (now known as ACX Teens).
My sophomore year at ArtsHigh (formerly known as LACHSA) introduced me to the then-infamous ID teacher Tony Yao. The things he presented to an impressionable teenage me revealed the art and design world on an entirely different level - his lessons would arm me with the knowledge and skillsets to develop rapidly into someone who can work out not only how to create and sell ideas, but also how to make them reality. With every amazing thing that was shown and taught to us, Tony would always ask “How can you be down?”
The answer: I was never down. I was always hyped.
SU/FA 2007 + SU 2008